The study, published in Scientific Reports, focuses on analyzing the structural components and interconnection of the brain on gamers, showing long-time game players, especially action genres, have a higher cognitive ability than ordinary people who just play games in a short time.
Later, when experimenting further, using magnetic resonance imaging (MRI) technology, the team found that gamers were better focused. On the other hand, the coordination skills between their hands and eyes have also grown significantly.
Develop communication skills
The survey conducted by Twitch channel on 1000 gamers with the criteria as well as the requirements of specific anthropological statistics, determined to show that players build very good relationships with friends and relatives in the family. In addition, they are more aware of gender equality, and tend to prefer to work full time.
Thus, Twitch’s research completely dismissed social prejudices that gamers are often shy, separated from society, even being rejected or discriminated against.
Inspire and learn about culture and history
The content of certain games can encourage children to read and study. Some games make children more interested in world history, geography, ancient culture and international relations. With these games, children also learn more languages, content, and good things for future learning.
Help children make friends
In contrast to parents, most children watch video games as a social activity, not just a standalone game. Video games create a common playground for children to make friends, allowing them to hang out and create a constructive time. In Dr. Cheryl’s research, boys like to play games with groups of friends with similar interests and they like to talk to each other about the game more.
Give children the opportunity to be leaders
When playing games in groups, children often take turns taking on leadership positions depending on the specific skills needed in the game. In the study of Nick Yee of the Palo Alto Research Center, teenagers who played video games in groups felt they had gained leadership skills such as persuasion, encouragement and reconciliation.